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-rw-r--r--test-client/protocol.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index 16cfec2c..9c322a09 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -53,7 +53,7 @@ export type PacketC =
| { type: "movement_sync" } // Your movement is difference on the server, you should update your position from a `position` packet
| { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved
| { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed
- | { type: "set_progress", item: ItemLocation, position: number, speed: number, warn: boolean } // A tile is doing something. position goes from 0 to 1, speed unit is in 1 per second
+ | { type: "set_progress", item: ItemLocation, position: number, speed: number, warn: boolean, player?: PlayerID } // A tile is doing something. position goes from 0 to 1, speed unit is in 1 per second
| { type: "clear_progress", item: ItemLocation }
| { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed
| { type: "communicate", player: PlayerID, message?: Message, timeout?: MessageTimeout } // A player wants to communicate something, message is null when cleared