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hurrycurry
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weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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Author
2025-09-19
Tweak checkmark particle style
tpart
2025-09-19
Add checkmark (Closes #392), Refactor ding sound system to make it more ↵
tpart
consistent
2025-09-16
Upgrade to Godot Engine 4.5
tpart
2025-09-16
Add custom tomato lettuce salad model to make it more visually recognizable
tpart
2025-09-15
Change strawberry ice cream recipe & models
tpart
2025-09-15
Refactor settings; store as JSON; input settings now broken
metamuffin
2025-09-12
Fix: Floor mesher keeps some meshes lying around when switching maps
tpart
2025-09-05
reorganize client gui files
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-07-08
Fix duplicate UIDs, Remove redundant files (Closes #326)
tpart
2025-06-21
fix "`index_array.is_empty()` is true"
nokoe
2025-06-21
generalize floor meshing; fixes #278
nokoe
2025-06-20
change texture import mode from vram compressed to either lossy or lossless ↵
metamuffin
depending on usage
2025-06-20
Fix warning recarding ProgressBar3D class name
tpart
2025-06-19
revert glass change
metamuffin
2025-06-19
todo not in registry
metamuffin
2025-06-16
dont connect chandelier and ceiling lamps with counters; fixes #306
metamuffin
2025-06-06
enable index buffer and opt for floor mesher
metamuffin
2025-06-06
Correctly implement pausing (Fix #284)
tpart
2025-06-01
Add new interaction target logic
tpart
2025-04-07
fix #240; fix #241
nokoe
2025-04-07
tram model
nokoe
2025-04-06
house tiles
nokoe
2025-03-23
Fix parse error in glass items
tpart
2025-03-23
Update to Godot 4.4
tpart
2024-10-13
smooth floor checkerboard
nokoe
2024-10-10
Reorganize map files; Fix location of some theme files
tpart
2024-10-04
Tweak rice color (Fixes #164)
tpart
2024-09-30
disable freezer light if shadows are disabled
nokoe
2024-09-30
Disable cutting animation when not cutting (Fixes #198)
tpart
2024-09-28
fix #187; move opt before super because it uses that and invert condition
metamuffin
2024-09-28
only add floor if tile has no base mesh; fixes #187
nokoe
2024-09-27
fix player still holding knife after cutting board interaction finishes
nokoe
2024-09-27
move progress data and sounds from progress bar to item
nokoe
2024-09-27
add frying sound again
nokoe
2024-09-27
set initial item position when spawning in han, fix #149
metamuffin
2024-09-27
remove useless print from cutting board
metamuffin
2024-09-27
FloorMesher: add side faces
nokoe
2024-09-27
rectangle mesh and uv as constant
nokoe
2024-09-27
add printed shader
metamuffin
2024-09-27
disable floor optimization in menu background
metamuffin
2024-09-27
Improve unknown order design
tpart
2024-09-27
Fix unknown order size
tpart
2024-09-26
Fix sliced buns on plates indistinguishable from normal buns
tpart
2024-09-26
Add unknown order item
tpart
2024-09-26
floor as one mesh
nokoe
2024-09-24
remove useless shader variable
metamuffin
2024-09-24
fix black hole shader for 4.3
metamuffin
2024-09-23
Fix grass height; Slightly change grass scale
tpart
2024-09-23
Use MultiMesh for rendering (#155)
tpart
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