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hurrycurry
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stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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lib.rs
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2025-10-19
Rename client-lib crate to game-core
metamuffin
2025-10-19
Start moving game logic to client-lib. Moved set_tile and gamedata index
metamuffin
2025-10-19
Implement interaction with other players through id instead of tile pos
metamuffin
2025-10-16
Send _list of_ players in progress reports
metamuffin
2025-10-11
Improve server logging and use central player id counter (close #450)
metamuffin
2025-10-11
clippy + fmt; start using if let chains
metamuffin
2025-10-10
Update to newest rust; replace rand with std random
metamuffin
2025-09-30
clippy; make use of is_some_and and is_none_or
metamuffin
2025-09-30
Implement tile placeable items for server-side (#433)
metamuffin
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-06
manual clippy and other cleanup
metamuffin
2025-06-03
use multiple ints for characters; close #294
metamuffin
2025-06-03
update rust toolchain and rust dependencies.
metamuffin
`map_many_mut` and `trait_upcasting` was stabilized.
2024-12-25
variable hand count
metamuffin
2024-12-25
two-handed server
metamuffin
2024-10-13
fix compile for new rust nightly
metamuffin
2024-09-25
player class decoupled from character id
metamuffin
2024-09-16
fix all clippy things
metamuffin
2024-09-04
player in progress packet
metamuffin
2024-09-04
refactor interact function and new progress proto
metamuffin
2024-08-15
message timeout replaces persist
metamuffin
2024-08-13
refactor server to use client-lib data model (breaks customers)
metamuffin
2024-08-11
update movement in protocol and all clients
metamuffin
2024-08-11
factor out client network code to client-lib
metamuffin
2024-08-10
start with client lib crate
metamuffin