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hurrycurry
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stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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2026-01-28
add bot to benchmark
metamuffin
2026-01-28
send boosting_input even when not boosting; fix missing code to mark input ↵
metamuffin
as changed when boosting changed
2026-01-28
fix crash on freed collision tiles
metamuffin
2026-01-28
tile flags matching without tile parameters
metamuffin
2026-01-24
update server to new tile stacks
metamuffin
2026-01-24
modify data code to load tile stack maps
metamuffin
2026-01-10
compiles with tile stacks
metamuffin
2025-12-19
customizable server tickrate
metamuffin
2025-12-19
send movement packets on collisions
metamuffin
2025-12-18
only send movement packets if changes; bots send less inputs
metamuffin
2025-12-18
add benchmark to measure movement packet count
metamuffin
2025-12-18
remove tokio from unit tests
metamuffin
2025-12-18
add full game unit test
metamuffin
2025-12-16
Return an Iterator over recipe inputs and outputs instead of a Vec
nieboczek
2025-12-16
multi hand support in ctf
nokoe
2025-12-16
increase score through flag returns
nokoe
2025-12-16
capture the curry
nokoe
2025-12-16
Add grey holes; player portal pair rest state is grey holes
metamuffin
2025-12-16
Rename effect packet for compatiblity with older clients
metamuffin
2025-12-16
Add player portal pair entity; fix tile/item remapping
metamuffin
2025-12-14
demand sink as tile flag
metamuffin
2025-12-14
satisfied effect on demand sink
metamuffin
2025-12-14
Effect packet for tile locations (close #534)
metamuffin
2025-12-14
Add demand sink entity (close #532)
metamuffin
2025-12-14
add option to specify hand count in start command
nokoe
2025-12-14
replace `serde_yml` with `serde_yaml_ng`
nokoe
2025-12-13
deprecate old crate format
nokoe
2025-12-12
fix windows compile
metamuffin
2025-12-12
map download tool
metamuffin
2025-12-12
environment_effect delay changes + doc entities
metamuffin
2025-12-12
Customizable customer spawn delay (close #522)
metamuffin
2025-12-05
document new server features
metamuffin
2025-12-04
simplify vec2 interpolation
metamuffin
2025-12-03
Add vietnamese translation support
metamuffin
2025-11-21
replaytool port argument + error contexts
metamuffin
2025-11-10
Show pretty map name in scoreboard (fix #500)
metamuffin
2025-11-07
Update registry URL
tpart
2025-11-05
Enable swedish language
metamuffin
2025-11-05
Bump version to 3.0.1
tpart
2025-11-03
implement keepalive in replaytool
metamuffin
2025-11-03
Add conveyor-counter-window tile
metamuffin
2025-11-03
Fix item location index desync on disconnect
metamuffin
2025-10-30
Remove inactive player
metamuffin
2025-10-30
Add connection keepalives; Disconnect reasions
metamuffin
2025-10-30
Add disconnect reasons
metamuffin
2025-10-30
Determine game end via score's time remaining. Remove end timestamp. fixes #493
metamuffin
2025-10-30
add set-item and set-tile cheats
metamuffin
2025-10-30
fix bug causing wrong walkable index in Game::set_tile
metamuffin
2025-10-30
Improve cli doc strings
metamuffin
2025-10-30
clippy
metamuffin
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