From 1027a8c7f613e375931d59c73caa6d4f95ce4dc8 Mon Sep 17 00:00:00 2001 From: nokoe Date: Sun, 29 Sep 2024 11:40:19 +0200 Subject: localize play menu --- client/menu/play.gd | 18 +++++++++--------- client/menu/play.tscn | 2 +- locale/en.ini | 10 ++++++++++ 3 files changed, 20 insertions(+), 10 deletions(-) diff --git a/client/menu/play.gd b/client/menu/play.gd index 44cd3eb0..0c482abc 100644 --- a/client/menu/play.gd +++ b/client/menu/play.gd @@ -48,7 +48,7 @@ func update_server_list(lists: Array[Array]): for i in l: var b := Button.new() b.text_overrun_behavior = TextServer.OVERRUN_TRIM_WORD_ELLIPSIS - b.text = "%s (%d players)" % [i.name, i.players_online] + b.text = tr("c.menu.play.list_item").format([i.name, i.players_online]) # TODO: Implement fallback address correctly if i.version[0] != Multiplayer.VERSION_MAJOR or i.version[1] > Multiplayer.VERSION_MINOR: b.disabled = true @@ -105,24 +105,24 @@ func _process(_delta): server_control.modulate = Color.WHITE match Server.state: Server.State.RUNNING: - server_control.text = tr("Stop Server") + server_control.text = tr("c.menu.play.server_stop") server_control.modulate = Color.AQUAMARINE Server.State.TESTING: - server_control.text = tr("Server (Testing)") + server_control.text = tr("c.menu.play.server_testing") server_control.disabled = true Server.State.STARTING: - server_control.text = tr("Server is starting...") + server_control.text = tr("c.menu.play.server_starting") server_control.disabled = true Server.State.STOPPED: - server_control.text = tr("Start Server") + server_control.text = tr("c.menu.play.server_start") Server.State.FAILED: - server_control.text = tr("Server (Failed)") + server_control.text = tr("c.menu.play.server_failed") server_control.modulate = Color(1, 0.4, 0.5) - server_control.tooltip_text = tr("The server crashed or exited in some way or another.\nGodot's APIs are so bad however, that we really can't know why that happend.\nYou should try starting the server from the command-line.") + server_control.tooltip_text = tr("c.menu.play.server_failed_tooltip") Server.State.UNAVAILABLE: - server_control.text = tr("Server (Unavailable)") + server_control.text = tr("c.menu.play.server_unavailable") server_control.disabled = true - server_control.tooltip_text = tr("Server binary was not found. Please install the server separately.") + server_control.tooltip_text = tr("c.menu.play.server_binary_not_found") func _on_uri_text_changed(new_text): connect_uri.modulate = Color.WHITE if url_regex.search(new_text) else Color.RED diff --git a/client/menu/play.tscn b/client/menu/play.tscn index 0b55f78e..7808c7b4 100644 --- a/client/menu/play.tscn +++ b/client/menu/play.tscn @@ -63,7 +63,7 @@ size_flags_vertical = 3 visible = false layout_mode = 2 size_flags_horizontal = 3 -text = "Fetching server list..." +text = "c.menu.play.fetching_list" horizontal_alignment = 1 [node name="ScrollContainerCustom" type="ScrollContainer" parent="side/margin/options/second"] diff --git a/locale/en.ini b/locale/en.ini index b2e8c6d0..3e48e5c6 100644 --- a/locale/en.ini +++ b/locale/en.ini @@ -47,7 +47,17 @@ c.menu.lobby.players=Players c.menu.lobby.start=Start game c.menu.my_chef=My Chef c.menu.play.connect=Connect +c.menu.play.fetching_list=Fetching server list... +c.menu.play.list_item={0} ({1} players) c.menu.play.quick_connect=Quick Connect +c.menu.play.server_binary_not_found=Server binary was not found. Please install the server separately. +c.menu.play.server_failed_tooltip=The server crashed or exited in some way or another.%nYou should try starting the server from the command-line. +c.menu.play.server_failed=Server (failed) +c.menu.play.server_start=Start server +c.menu.play.server_starting=Server is starting... +c.menu.play.server_stop=Stop server +c.menu.play.server_testing=Server (testing) +c.menu.play.server_unavailable=Server (unavailable) c.menu.play.server=Server c.menu.play=Play c.menu.quit=Quit -- cgit v1.2.3-70-g09d2