From a49beb439fc3d00333b5dad014f456ed9bd6035b Mon Sep 17 00:00:00 2001 From: nokoe Date: Mon, 1 Dec 2025 22:12:07 +0100 Subject: multiplayer movement update only when moving --- client/player/controllable_player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index f2e23ae9..83496b41 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -72,7 +72,7 @@ func _ready(): add_child(timer) timer.start() timer.connect("timeout", func(): - if game.mp != null and game.join_state == Game.JoinState.JOINED: + if game.mp != null and game.join_state == Game.JoinState.JOINED and velocity_.length() > 0.01: game.mp.send_movement(game.my_player_id, position_, direction, boosting) ) add_child(onscreen_controls) -- cgit v1.3