From b508a22c561a0e7f368383b9585f6f84b70a3f3f Mon Sep 17 00:00:00 2001 From: nokoe Date: Tue, 7 Oct 2025 00:28:17 +0200 Subject: fix rotation in tile renderer --- client/system/render_tool.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/system/render_tool.gd b/client/system/render_tool.gd index 3037f9bb..825f25bb 100644 --- a/client/system/render_tool.gd +++ b/client/system/render_tool.gd @@ -60,7 +60,7 @@ func setup_object(object_name: String): current_object = ItemFactory.produce(object_name, base) Mode.TILES: var tf = TileFactory.new() - current_object = tf.produce(object_name, Vector2i(0, 0), [null, null, null, null]) + current_object = tf.produce(object_name, Vector2i(0, 0), ["counter", "floor", "counter", null]) current_object.rotation_degrees.y = 45. current_object.translate(Vector3(-0.5, 0.0, -0.5)) camera.size = 2. -- cgit v1.2.3-70-g09d2