From 06732a583a5dd1c4309d1eaecb31b58dcc618fca Mon Sep 17 00:00:00 2001 From: tpart Date: Mon, 16 Jun 2025 21:23:55 +0200 Subject: Fix on screen control setting not working; Add support for two-handed on screen buttons. Fixes #238 --- client/game.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'client/game.gd') diff --git a/client/game.gd b/client/game.gd index a5c3242c..d4e3d852 100644 --- a/client/game.gd +++ b/client/game.gd @@ -53,7 +53,6 @@ var tile_collide: Array = [] var tile_interact: Array = [] var maps: Array = [] var bot_algos: Array -var hand_count = 0 var text_message_history: Array[TextMessage] = [] var join_state: JoinState = JoinState.SPECTATING @@ -96,7 +95,8 @@ func handle_packet(p): tile_interact = p["data"]["tile_interact"] maps = p["data"]["maps"] bot_algos = p["data"]["bot_algos"] - hand_count = p["data"]["hand_count"] + Global.hand_count = p["data"]["hand_count"] + Global.hand_count_change.emit(Global.hand_count) tile_index_by_name.clear() for id in tile_names.size(): -- cgit v1.2.3-70-g09d2