From e0691a0fbe5fd0ad254278a91082d6b72c28adcc Mon Sep 17 00:00:00 2001 From: metamuffin Date: Wed, 17 Sep 2025 15:05:18 +0200 Subject: Hide ingame menu when covered and ui scaling enabled; close #378 --- client/gui/menus/ingame.gd | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'client/gui') diff --git a/client/gui/menus/ingame.gd b/client/gui/menus/ingame.gd index 4809b2ee..9d102c76 100644 --- a/client/gui/menus/ingame.gd +++ b/client/gui/menus/ingame.gd @@ -47,6 +47,10 @@ func _menu_exit(): game.mp.send_idle(false) anim.play_backwards("activate") await anim.animation_finished +func _menu_cover(state: bool): + if Settings.read("ui.scale_mode") == "disabled": return # TODO perhaps check for overlap than scale_mode + if state: anim.play_backwards("activate") + else: anim.play("activate") func _on_resume_pressed(): exit() -- cgit v1.2.3-70-g09d2