From d94b3975d63d5c4ced02ad99d643bbce429cd75c Mon Sep 17 00:00:00 2001 From: tpart Date: Mon, 19 Aug 2024 15:16:02 +0200 Subject: Godot 4.3 related changes --- client/map/progress.gd | 1 - 1 file changed, 1 deletion(-) (limited to 'client/map') diff --git a/client/map/progress.gd b/client/map/progress.gd index 52415b95..94670651 100644 --- a/client/map/progress.gd +++ b/client/map/progress.gd @@ -21,4 +21,3 @@ func set_progress(progress: float, bad: bool): var mat: ShaderMaterial = self.get_active_material(0) mat.set_shader_parameter("progress", progress) mat.set_shader_parameter("bad", bad) - -- cgit v1.2.3-70-g09d2 From ad4813d269775a37f04a7fb28e68eb61076df624 Mon Sep 17 00:00:00 2001 From: tpart Date: Mon, 19 Aug 2024 15:20:17 +0200 Subject: Fix error related to rain particle amount --- client/map/environment/environment.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client/map') diff --git a/client/map/environment/environment.gd b/client/map/environment/environment.gd index fd002406..35f69be6 100644 --- a/client/map/environment/environment.gd +++ b/client/map/environment/environment.gd @@ -20,7 +20,7 @@ func update(active: Array): # TODO ramp rain.emitting = active.has("rain") - rain.amount = 500 if active.has("rain") else 0 + # TODO: Allow server to specify rain.amount func set_sky(sky_name: String): world_environment.set_sky(sky_name) -- cgit v1.2.3-70-g09d2