From fde874b3de5f969092a57ff2edcf57c0aff4e2e9 Mon Sep 17 00:00:00 2001 From: tpart Date: Sat, 29 Jun 2024 21:28:33 +0200 Subject: Add menu sound effects; Fix focus disappearing when changing preset --- client/menu/menu_manager.gd | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'client/menu/menu_manager.gd') diff --git a/client/menu/menu_manager.gd b/client/menu/menu_manager.gd index 907f23e7..c15f181f 100644 --- a/client/menu/menu_manager.gd +++ b/client/menu/menu_manager.gd @@ -8,17 +8,25 @@ class_name MenuManager } @onready var transition = $SceneTransition +@onready var hover_sound = $Hover +@onready var click_sound = $Click + var menu_stack = ["main"] + func _ready(): Global.focus_first_button(menus[menu_stack.back()]) + for m in menus.values(): + connect_button_sounds(m) + if Global.fade_next: Global.fade_next = false transition.fade_in() func _input(_event): if Input.is_action_just_pressed("ui_cancel") && menu_stack.size() > 1: + play_click() go_back() func goto(menu_name: String): @@ -45,3 +53,11 @@ func show_menu(menu_name: String): menus[k].hide() await transition.fade_in() +func connect_button_sounds(node: Node): + if node is Button: + node.pressed.connect(play_click) + for c in node.get_children(): + connect_button_sounds(c) + +func play_click(): + click_sound.play() -- cgit v1.2.3-70-g09d2