From e72b9cc631290ec2d3d8d3cc9451d6dced9f984a Mon Sep 17 00:00:00 2001 From: metamuffin Date: Mon, 24 Jun 2024 18:21:41 +0200 Subject: add ingame "pause" menu --- client/menu/scene_transition.gd | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) (limited to 'client/menu/scene_transition.gd') diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd index 8b972c1b..3ab7cdb6 100644 --- a/client/menu/scene_transition.gd +++ b/client/menu/scene_transition.gd @@ -17,12 +17,34 @@ class_name SceneTransition extends ColorRect @onready var anim = $animation +@export var ingame = false func _ready(): self.visible = true anim.play("fade_in") func transition_to(path: String): + await out() + get_tree().change_scene_to_file(path) + +func quit(): + await out() + get_tree().quit() + +func out(): + if menu.visible: + menu.anim.play_backwards("activate") + await menu.anim.animation_finished anim.play("fade_out") await anim.animation_finished - get_tree().change_scene_to_file(path) + +@onready var menu = $IngameMenu +func _process(_delta): + if ingame: + if not menu.visible and Input.is_action_just_pressed("pause"): + menu.visible = true + menu.anim.play("activate") + elif menu.visible and Input.is_action_just_pressed("pause"): + menu.anim.play_backwards("activate") + await menu.anim.animation_finished + menu.visible = false -- cgit v1.2.3-70-g09d2