From fd5521667f38532a51b69be2aee8b0480dea1337 Mon Sep 17 00:00:00 2001 From: tpart Date: Wed, 26 Jun 2024 21:29:32 +0200 Subject: Fix not fading in --- client/menu/scene_transition.gd | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'client/menu/scene_transition.gd') diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd index 87a1ec1b..30c7e1df 100644 --- a/client/menu/scene_transition.gd +++ b/client/menu/scene_transition.gd @@ -19,8 +19,16 @@ extends ColorRect @onready var anim = $animation @export var ingame = false +@export var auto_fade_in := true + func _ready(): - self.visible = true + if auto_fade_in: + fade_in() + else: + visible = false + +func fade_in(): + visible = true anim.play("fade_in") func transition_to(path: String): @@ -35,6 +43,7 @@ func quit(): get_tree().quit() func out(): + visible = true if menu.visible: menu.anim.play_backwards("activate") await menu.anim.animation_finished -- cgit v1.2.3-70-g09d2