From 0e8c607ae4fa9e09b56bd0ab4c112dec668941ed Mon Sep 17 00:00:00 2001 From: tpart Date: Wed, 26 Jun 2024 12:51:39 +0200 Subject: Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system --- client/menu/character_menu.gd | 4 ---- 1 file changed, 4 deletions(-) (limited to 'client/menu') diff --git a/client/menu/character_menu.gd b/client/menu/character_menu.gd index 90bc9648..f4b878be 100644 --- a/client/menu/character_menu.gd +++ b/client/menu/character_menu.gd @@ -22,10 +22,6 @@ func _ready(): $VBoxContainer/top_panel/a/username.text = Global.settings["username"] character.select_hairstyle(Global.settings["character"]) -func _notification(what): - if what == NOTIFICATION_PREDELETE: - Global.save_profile() - func _on_back_pressed(): $SceneTransition.transition_to("res://menu/main_menu.tscn") -- cgit v1.2.3-70-g09d2