From 35cc10b1f4bcbe6f31b9d1b0916fa942f0829480 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Mon, 1 Jul 2024 17:48:37 +0200 Subject: fix fade when changing maps --- client/menu/scene_transition.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'client/menu') diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd index 8fe078e6..85ba5e55 100644 --- a/client/menu/scene_transition.gd +++ b/client/menu/scene_transition.gd @@ -27,7 +27,7 @@ func _ready(): $ColorRect.visible = true func fade_in(): - if fading: push_error("transition busy (in)"); return + if fading: await anim.animation_finished if not black: push_error("already faded in"); return fading = true anim.play_backwards("fade") @@ -36,7 +36,7 @@ func fade_in(): fading = false; black = false func fade_out(): - if fading: push_error("transition busy (out)"); return + if fading: await anim.animation_finished if black: push_error("already faded out"); return fading = true self.mouse_filter = Control.MOUSE_FILTER_STOP -- cgit v1.2.3-70-g09d2