From 6a68bbfabd914e1b1c9d552a18089f9b3a14ca86 Mon Sep 17 00:00:00 2001 From: tpart Date: Thu, 15 Aug 2024 20:11:56 +0200 Subject: Fix: Game crash on join; Update protocol --- client/menu/lobby.gd | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'client/menu') diff --git a/client/menu/lobby.gd b/client/menu/lobby.gd index 3d8401d0..d1b186f7 100644 --- a/client/menu/lobby.gd +++ b/client/menu/lobby.gd @@ -51,10 +51,10 @@ func initialize(): for c in map_list.get_children(): c.queue_free() var i := 0 - for m in game.maps.keys(): + for m in game.maps: var b = Button.new() - b.name = m - b.text = "%s (%d)" % [game.maps[m]["name"], game.maps[m]["players"]] + b.name = m[0] + b.text = "%s (%d)" % [m[1]["name"], m[1]["players"]] b.pressed.connect(select_map.bind(i)) b.focus_entered.connect(select_map.bind(i)) map_list.add_child(b) @@ -65,12 +65,11 @@ func select_map(i: int): if i >= map_count: return selected_map = i - var k = game.maps.keys()[i] - var map_data: Dictionary = game.maps[k] + var map_data: Dictionary = game.maps[i][1] map_name_label.text = map_data["name"] map_player_label.text = tr("%d players recommended") % map_data["players"] map_difficulty_label.text = difficulty_names[map_data["difficulty"] - 1] - selected_map_name = k + selected_map_name = game.maps[i][0] map_list.get_child(i).grab_focus() func update_players(player_list: Dictionary): -- cgit v1.2.3-70-g09d2