From a8f672c885d57a5302c89ef6154a624ad6f86e14 Mon Sep 17 00:00:00 2001 From: tpart Date: Sun, 21 Jul 2024 10:07:13 +0200 Subject: Fix: overlay always visible --- client/multiplayer.gd | 3 --- 1 file changed, 3 deletions(-) (limited to 'client/multiplayer.gd') diff --git a/client/multiplayer.gd b/client/multiplayer.gd index 132c6705..8ba32f55 100644 --- a/client/multiplayer.gd +++ b/client/multiplayer.gd @@ -50,7 +50,6 @@ signal set_tile_finished(tile: Vector2i, warn: bool) signal set_player_finished(player: int, warn: bool) signal set_ingame(state: bool, lobby: bool) signal score(demands_failed: int, demands_completed: int, points: int, time_remaining: float) -signal hide_score() signal server_message(text: String) signal replay_start() signal connection_closed(reason: String) @@ -253,8 +252,6 @@ func handle_packet(bytes: PackedByteArray): var time_remaining = decoded.get("time_remaining") if time_remaining != null: score.emit(demands_failed, demands_completed, points, time_remaining) - else: - hide_score.emit() "menu": var menu: String = decoded["menu"] match menu: -- cgit v1.2.3-70-g09d2