From 0e8c607ae4fa9e09b56bd0ab4c112dec668941ed Mon Sep 17 00:00:00 2001 From: tpart Date: Wed, 26 Jun 2024 12:51:39 +0200 Subject: Make hairstyle visible in multiplayer; Refactor settings to use godot's built-in system --- client/player/character/character.gd | 2 ++ 1 file changed, 2 insertions(+) (limited to 'client/player/character') diff --git a/client/player/character/character.gd b/client/player/character/character.gd index c6ca9b50..224eb356 100644 --- a/client/player/character/character.gd +++ b/client/player/character/character.gd @@ -60,6 +60,8 @@ func _process(delta): play_animation(next_animation) func select_hairstyle(id: int): + if id < 0: + id *= -1 # TODO: Select customer character var target = hairstyles.keys()[id] for k in hairstyles.keys(): if k == target: -- cgit v1.2.3-70-g09d2