From 2a09cbcca6ce29fbf6d837c5a220a0cbf1d6b70e Mon Sep 17 00:00:00 2001 From: tpart Date: Thu, 18 Jul 2024 15:58:35 +0200 Subject: Fix movement code in client to match new protocol; Bump protocol version to 2.0 --- client/player/controllable_player.gd | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'client/player/controllable_player.gd') diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 9287a533..5e3dba97 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -26,9 +26,10 @@ const BOOST_RESTORE = 0.5 var onscreen_controls = preload("res://player/onscreen_controls/controls.tscn").instantiate() -var facing = Vector2(1, 0) -var velocity_ = Vector2(0, 0) -var stamina = 0 +var facing := Vector2(1, 0) +var velocity_ := Vector2(0, 0) +var direction := Vector2(0, 0) +var stamina := 0. var chat_open := false var enable_input := true @@ -42,7 +43,7 @@ func _ready(): timer.start() timer.connect("timeout", func(): if game.mp != null: - game.mp.send_position(position_, rotation_, boosting) + game.mp.send_movement(position_, direction, boosting) ) add_child(onscreen_controls) super() @@ -88,6 +89,7 @@ func _process_movement(delta): func update(dt: float, input: Vector2, boost: bool): input = input.limit_length(1.); + direction = input if input.length() > 0.1: self.facing = input + (self.facing - input) * exp( - dt * 10.) rotation_ = atan2(self.facing.x, self.facing.y); -- cgit v1.2.3-70-g09d2