From 8fc3db922922e87fa5f8bdb09e4a3b6b2d4cf96e Mon Sep 17 00:00:00 2001 From: tpart Date: Sun, 6 Oct 2024 21:21:51 +0200 Subject: Categorize interact marker; Fix misplaced file --- client/player/interact_marker.gdshader | 47 ---------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 client/player/interact_marker.gdshader (limited to 'client/player/interact_marker.gdshader') diff --git a/client/player/interact_marker.gdshader b/client/player/interact_marker.gdshader deleted file mode 100644 index 3720290f..00000000 --- a/client/player/interact_marker.gdshader +++ /dev/null @@ -1,47 +0,0 @@ -/* - Hurry Curry! - a game about cooking - Copyright 2024 nokoe - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published by - the Free Software Foundation, version 3 of the License only. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see . - -*/ -shader_type spatial; - -uniform float max_width = .1; -uniform float marker_length = .5; -uniform float pulse_speed = 4.; -uniform bool interactive = false; -uniform bool interacting = false; - -void fragment() { - if (interacting) { - ALBEDO = vec3(0., 0., 15.); - } else if (interactive) { - ALBEDO = vec3(15., 0., 0.); - } else { - ALBEDO = vec3(.1, .1, .1); - } - vec2 uv = abs(2. * UV.xy - 1.); - float m_length = marker_length / max_width; - float anim; - if (interactive || interacting) { - anim = sin(TIME * pulse_speed) * .5 + 1.; - } else { - anim = .5; - } - float alpha = step( - 1. - max_width * anim, max(uv.x, uv.y)) - * step(1. - max_width * m_length, min(uv.x, uv.y) - ); - ALPHA = alpha; -} -- cgit v1.2.3-70-g09d2