From fed8a4f8cd2adc9191211f74f284f93eb8f1ac53 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Mon, 22 Sep 2025 23:13:58 +0200 Subject: Disable setting reset if default; refactor setting hook system (fix #379) --- client/player/onscreen_controls/controls.gd | 2 +- client/player/player.gd | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'client/player') diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd index c7fa0e36..3f38e7c2 100644 --- a/client/player/onscreen_controls/controls.gd +++ b/client/player/onscreen_controls/controls.gd @@ -24,7 +24,7 @@ extends CanvasLayer var touch_enabled := false func _ready(): - Settings.hook_changed_init("ui.touch_controls", false, apply_touch) + Settings.hook_changed_init("ui.touch_controls", "main", apply_touch) Global.using_touch_change.connect(func f(_x): apply_touch(Settings.read("ui.touch_controls"))) # throw away useless argument Global.hand_count_change.connect(apply_hand_count) apply_hand_count(Global.hand_count) diff --git a/client/player/player.gd b/client/player/player.gd index 8b9a8e5e..aede738c 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -105,7 +105,7 @@ func _ready(): character.set_style(character_style, player_class) clear_timer.timeout.connect(clear_message) - Settings.hook_changed_init("gameplay.usernames", false, update_username_tag) + Settings.hook_changed_init("gameplay.usernames", "main", update_username_tag) func update_position(new_position: Vector2, new_rotation: float, new_boosting: bool): position_ = new_position -- cgit v1.2.3-70-g09d2