From e366cfdf9133c0da798352c474580d329c6a0f33 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sat, 22 Jun 2024 18:10:07 +0200 Subject: player collisions and better movement code --- client/scripts/map.gd | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'client/scripts/map.gd') diff --git a/client/scripts/map.gd b/client/scripts/map.gd index 9d9453e4..01c7b66e 100644 --- a/client/scripts/map.gd +++ b/client/scripts/map.gd @@ -1,5 +1,8 @@ +class_name Map extends Node3D +var tile_by_pos: Dictionary = {} + func _ready(): Multiplayer.connect("update_map", update) @@ -48,6 +51,7 @@ func update(pos, tile_name, neighbors): instance = Floor.new(node_name, neighbors) instance.position = Vector3(pos[0], 0, pos[1]) + tile_by_pos[str(Vector2i(pos[0],pos[1]))] = instance add_child(instance) func queue_free_rename(node: Node) -> void: -- cgit v1.2.3-70-g09d2