From b9804603ca520fad268060ac802cec6f27d60782 Mon Sep 17 00:00:00 2001 From: nokoe Date: Sun, 23 Jun 2024 13:06:22 +0200 Subject: indicate interactive with marker --- client/textures/interact_marker.gdshader | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'client/textures') diff --git a/client/textures/interact_marker.gdshader b/client/textures/interact_marker.gdshader index dccaf17d..94b7323d 100644 --- a/client/textures/interact_marker.gdshader +++ b/client/textures/interact_marker.gdshader @@ -3,12 +3,22 @@ shader_type spatial; uniform float max_width = .1; uniform float marker_length = .5; uniform float pulse_speed = 4.; +uniform bool interactive = false; void fragment() { - ALBEDO = vec3(15., 0., 0.); + if (interactive) { + ALBEDO = vec3(15., 0., 0.); + } else { + ALBEDO = vec3(.1, .1, .1); + } vec2 uv = abs(2. * UV.xy - 1.); float m_length = marker_length / max_width; - float anim = sin(TIME * pulse_speed) * .5 + 1.; + float anim; + if (interactive) { + anim = sin(TIME * pulse_speed) * .5 + 1.; + } else { + anim = .5; + } float alpha = step( 1. - max_width * anim, max(uv.x, uv.y)) * step(1. - max_width * m_length, min(uv.x, uv.y) -- cgit v1.2.3-70-g09d2