From 09f924817265318e82fef999f5573ebb374ccdc6 Mon Sep 17 00:00:00 2001 From: tpart Date: Fri, 20 Jun 2025 15:14:16 +0200 Subject: Dont snap interact target to customers (Fix #324) --- client/player/controllable_player.gd | 1 + 1 file changed, 1 insertion(+) (limited to 'client') diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 367d4bfe..93ae9290 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -262,6 +262,7 @@ func update_interact_target_dirsnap(): # Calculate player positions. Tiles with players on them are valid interact targets. var player_positions: Dictionary = {} # Dictionary[id: int, pos: Vector3] for p: Player in game.players.values(): + if not p.is_chef: continue player_positions[p.id] = Vector3(p.position_anim.x, 0, p.position_anim.y) # Test all tiles in a 3x3 square around the player for interactible tiles. -- cgit v1.2.3-70-g09d2