From 2a8bf7cbc07e7d190e9344c697edf40547526121 Mon Sep 17 00:00:00 2001 From: tpart Date: Sat, 21 Sep 2024 00:47:11 +0200 Subject: Don't set theoretical join_sent when receiving packet from server (Fixes #141) --- client/game.gd | 2 -- 1 file changed, 2 deletions(-) (limited to 'client') diff --git a/client/game.gd b/client/game.gd index be2acd70..5618579d 100644 --- a/client/game.gd +++ b/client/game.gd @@ -99,7 +99,6 @@ func handle_packet(p): player_instance.onscreen_controls.in_lobby_updated(in_lobby) camera.target = player_instance.movement_base is_joined = true - join_sent = true joined.emit() else: player_instance = Player.new(p.id, p.name, p.position, p.character, self) @@ -110,7 +109,6 @@ func handle_packet(p): var player: Player = players.get(p.id) if p.id == player_id: is_joined = false - join_sent = false left.emit() camera.target = $Center if player != null: -- cgit v1.2.3-70-g09d2