From 35bc6ad9cc4f62632d5166ad1b4cfa0103b504c7 Mon Sep 17 00:00:00 2001 From: tpart Date: Fri, 6 Jun 2025 18:52:43 +0200 Subject: Reset camera when player stops spectating --- client/game.gd | 1 + 1 file changed, 1 insertion(+) (limited to 'client') diff --git a/client/game.gd b/client/game.gd index aff4d984..4df0c60d 100644 --- a/client/game.gd +++ b/client/game.gd @@ -117,6 +117,7 @@ func handle_packet(p): in_lobby_updated.connect(player_instance.onscreen_controls.in_lobby_updated) player_instance.onscreen_controls.in_lobby_updated(in_lobby) camera.target = player_instance.movement_base + camera.reset() set_join_state(JoinState.JOINED) else: player_instance = Player.new(p.id, p.name, p.position, p.character, p.class, self) -- cgit v1.2.3-70-g09d2