From 5f1a8b6d847471bb6b8ed63585408ed7e9af2d57 Mon Sep 17 00:00:00 2001 From: tpart Date: Thu, 25 Jul 2024 19:22:49 +0200 Subject: Fix: Touch emulates mouse which breaks auto touch detection --- client/global.gd | 2 +- client/player/onscreen_controls/controls.gd | 7 ++++--- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'client') diff --git a/client/global.gd b/client/global.gd index 0a510d4c..3cf2816d 100644 --- a/client/global.gd +++ b/client/global.gd @@ -120,7 +120,7 @@ func _input(event): if not using_touch: using_touch = true using_touch_change.emit(using_touch) - if event is InputEventMouseButton or event is InputEventKey or event is InputEventJoypadButton or event is InputEventJoypadMotion: + if event is InputEventKey or event is InputEventJoypadButton or event is InputEventJoypadMotion: if using_touch: using_touch = false using_touch_change.emit(using_touch) diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd index 094b69b7..c6fc53eb 100644 --- a/client/player/onscreen_controls/controls.gd +++ b/client/player/onscreen_controls/controls.gd @@ -21,11 +21,12 @@ extends CanvasLayer @onready var modulate_color = $MovementStick.pressed_color func _ready(): - apply_touch() + apply_touch(Global.using_touch) Global.using_touch_change.connect(apply_touch) -func apply_touch(): - visible = Global.using_touch +func apply_touch(touch): + print("APPPLYING", touch) + visible = touch func _on_boost_pressed(): Input.action_press("boost") -- cgit v1.2.3-70-g09d2