From 7b29b3c7264018fd3a03fd9b89f5ab2ffb8b418b Mon Sep 17 00:00:00 2001 From: metamuffin Date: Tue, 24 Sep 2024 01:35:42 +0200 Subject: remove useless shader variable --- client/map/tiles/portal.gdshader | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'client') diff --git a/client/map/tiles/portal.gdshader b/client/map/tiles/portal.gdshader index 7c621a09..1555619d 100644 --- a/client/map/tiles/portal.gdshader +++ b/client/map/tiles/portal.gdshader @@ -22,7 +22,6 @@ uniform sampler2D screen_texture : hint_screen_texture, repeat_enable, filter_ne varying vec3 world_camera; varying vec3 world_position; -varying mat4 untr; uniform float type : hint_range(-1.0, 1.0); uniform float size : hint_range(0.0, 2.0); @@ -36,7 +35,6 @@ void vertex() { ); world_position = VERTEX; world_camera = (inverse(MODELVIEW_MATRIX) * vec4(0, 0, 0, 1)).xyz; - untr = MODELVIEW_MATRIX; } void fragment() { @@ -52,7 +50,7 @@ void fragment() { rv += -normalize(ray) * -type / exp(dot(ray,ray)) * st; em += st * smoothstep(1.5,1.2,length(ray)) * 0.2; } - + vec4 k = PROJECTION_MATRIX * vec4(rv*1000.0, 1.0); k /= k.w; vec2 k2 = (k.xy + 1.) / 2.; -- cgit v1.2.3-70-g09d2