From c5b7f3ba5fb71cbf1ebf50e4ac58f29898586a6b Mon Sep 17 00:00:00 2001 From: tpart Date: Thu, 5 Mar 2026 20:03:28 +0100 Subject: Fix crash when starting two-handed map with two players --- client/player/controllable_player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client') diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index cd96a0ff..7c30e915 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -272,7 +272,7 @@ func get_best_player_target(interact_target_pos: Vector2, movement_base_2d: Vect var interact_possible := false for i in range(p.hand.size()): - interact_possible = interact_possible or (p.hand[i] != null or hand[i] != null) + interact_possible = interact_possible or (p.hand[i] != null or p.hand[i] != null) if not interact_possible: continue # Interaction not possible if all hand pairs are empty var distance: float = p.position_anim.distance_to(interact_target_pos) -- cgit v1.3