From cdbd4af660397f54d530365f0cbc516d7f98d82f Mon Sep 17 00:00:00 2001 From: tpart Date: Mon, 3 Nov 2025 17:45:23 +0100 Subject: Fix crash when player disconnects while interacting --- client/map/tiles/cutting_board.gd | 2 ++ 1 file changed, 2 insertions(+) (limited to 'client') diff --git a/client/map/tiles/cutting_board.gd b/client/map/tiles/cutting_board.gd index 9ee93522..07c6d5ae 100644 --- a/client/map/tiles/cutting_board.gd +++ b/client/map/tiles/cutting_board.gd @@ -32,6 +32,7 @@ func progress(position_: float, speed: float, warn: bool, acting_players_: Array if speed != 0.: if not chopping.playing: chopping.play() + acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected var players_who_stopped := G.unordered_array_difference(acting_players, acting_players_) for p: Player in players_who_stopped: if p != null: p.character.cutting = false @@ -47,6 +48,7 @@ func progress(position_: float, speed: float, warn: bool, acting_players_: Array func finish(): super() + acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected for p: Player in acting_players: p.character.cutting = false board.get_node("Knife").visible = true -- cgit v1.3