From d28bcee4832c3c180463e26b72f96f8ea6dcde9a Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sun, 14 Dec 2025 21:38:21 +0100 Subject: Set player idle for all menus covering game menu --- client/gui/menus/game.gd | 1 + client/gui/menus/ingame.gd | 2 -- 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'client') diff --git a/client/gui/menus/game.gd b/client/gui/menus/game.gd index 676d7780..c742796c 100644 --- a/client/gui/menus/game.gd +++ b/client/gui/menus/game.gd @@ -61,6 +61,7 @@ func get_shot_path(template: String) -> String: func _menu_cover(state): super(state) + game.mp.send_idle(state) game.follow_camera.disable_input_menu = state game.follow_camera.update_disable_input() update_mouse_capture() diff --git a/client/gui/menus/ingame.gd b/client/gui/menus/ingame.gd index 133b6d8f..f40bb119 100644 --- a/client/gui/menus/ingame.gd +++ b/client/gui/menus/ingame.gd @@ -39,10 +39,8 @@ func anim_setup(): pass func _menu_open(): anim.play("activate") await anim.animation_finished - game.mp.send_idle(true) func _menu_exit(): - game.mp.send_idle(false) anim.play_backwards("activate") await anim.animation_finished -- cgit v1.3