From dc2d0509963afb2d0b23aeb8a9085ade5e5bba93 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sun, 8 Jun 2025 14:09:42 +0200 Subject: client: consider non-interactable tiles with item for interact target; fix #298 --- client/player/controllable_player.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'client') diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index ce20a0a2..22d288f9 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -243,9 +243,10 @@ func get_interact_target() -> Vector2i: var offset_cursor := interact_target_i + Vector2i(offset_x, offset_y) var tile_name = game.map.get_tile_name(offset_cursor) if tile_name == null: continue + var tile_instance = game.map.get_tile_instance(offset_cursor) var tile_id: int = game.tile_index_by_name[tile_name] - if game.tile_interact[tile_id]: + if game.tile_interact[tile_id] or tile_instance.item != null: var tile_center := Vector2(offset_cursor) + Vector2(0.5, 0.5) var cursor_tile_distance := (interact_target - tile_center).length() var player_tile_distance := Vector2( -- cgit v1.2.3-70-g09d2