From e77cb013359509bab6ab51f916d30746182cff15 Mon Sep 17 00:00:00 2001 From: tpart Date: Fri, 12 Sep 2025 21:49:45 +0200 Subject: Instantly move cursor when tile is first focused to prevent "flickering" effect --- client/player/controllable_player.gd | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'client') diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index e23bc675..3bcfacff 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -205,7 +205,9 @@ func interact(): var tile = game.map.get_tile_instance(target_tile) if tile != null: - marker.visible = true + if not marker.visible: + marker.visible = true + marker.position = target_visual # clear last interaction if target_tile has moved since if last_interaction != null and not last_interaction == target_tile: -- cgit v1.2.3-70-g09d2