From e7efc222f8aae3312e556a2871696d42f98b9ef6 Mon Sep 17 00:00:00 2001 From: tpart Date: Tue, 30 Jul 2024 13:29:14 +0200 Subject: Fix input not disabled when chat closes --- client/player/controllable_player.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'client') diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 65b225aa..f9cb74f1 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -24,7 +24,7 @@ const BOOST_FACTOR = 2.5 const BOOST_DURATION = 0.3 const BOOST_RESTORE = 0.5 -var onscreen_controls = preload ("res://player/onscreen_controls/controls.tscn").instantiate() +var onscreen_controls = preload("res://player/onscreen_controls/controls.tscn").instantiate() var facing := Vector2(1, 0) var velocity_ := Vector2(0, 0) @@ -68,7 +68,7 @@ func _process(delta): super(delta) func _process_movement(delta): - var input = Input.get_vector("left", "right", "forward", "backwards") if not game.menu.covered else Vector2.ZERO + var input = Input.get_vector("left", "right", "forward", "backwards") if not game.menu.covered and enable_input else Vector2.ZERO var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting) input = input.rotated( - game.camera.angle_target) if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"): -- cgit v1.2.3-70-g09d2