From cec40ee1ec236829e774e3f7f82a17d5d5bffcb0 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sun, 1 Mar 2026 22:08:01 +0100 Subject: remove nesting in game/server data packets --- server/editor/src/main.rs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'server/editor') diff --git a/server/editor/src/main.rs b/server/editor/src/main.rs index 0f0dcab3..5d2c06ea 100644 --- a/server/editor/src/main.rs +++ b/server/editor/src/main.rs @@ -141,15 +141,13 @@ async fn handle_conn( minor: VERSION.1, supports_bincode: false, }); - state.out.push(PacketC::GameData { - data: Box::new(Gamedata { - tile_collide: (0..TILES.len()).map(TileIndex).collect(), - tile_placeable_items: BTreeMap::new(), - tile_names: TILES.iter().map(|(name, _, _)| name.to_string()).collect(), - current_map: "editor".to_owned(), - ..Default::default() - }), - }); + state.out.push(PacketC::GameData(Gamedata { + tile_collide: (0..TILES.len()).map(TileIndex).collect(), + tile_placeable_items: BTreeMap::new(), + tile_names: TILES.iter().map(|(name, _, _)| name.to_string()).collect(), + current_map: "editor".to_owned(), + ..Default::default() + })); state.out.push(PacketC::SetIngame { state: true, lobby: false, // very ironic -- cgit v1.3