From 62d918e5feeaf5b3add982a5baaffb201a1f2ece Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sun, 19 Oct 2025 00:38:09 +0200 Subject: Implement interaction with other players through id instead of tile pos --- server/src/entity/bot.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'server/src/entity/bot.rs') diff --git a/server/src/entity/bot.rs b/server/src/entity/bot.rs index 78b300b6..9627bb76 100644 --- a/server/src/entity/bot.rs +++ b/server/src/entity/bot.rs @@ -18,7 +18,7 @@ use super::{Entity, EntityContext}; use anyhow::Result; use hurrycurry_bot::{BotAlgo, DynBotAlgo}; -use hurrycurry_protocol::{Character, Hand, PacketS, PlayerClass, PlayerID}; +use hurrycurry_protocol::{Character, Hand, ItemLocation, PacketS, PlayerClass, PlayerID}; use log::debug; use std::any::Any; @@ -71,7 +71,7 @@ impl Entity for BotDriver { self.interacting = input.interact.is_some(); c.packet_in.push_back(PacketS::Interact { player: self.id, - pos: input.interact, + target: input.interact.map(ItemLocation::Tile), hand: Hand(0), }) } -- cgit v1.3