From 74ffa47147d2bb989057b4513075975c44c2bc42 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sun, 1 Mar 2026 21:55:16 +0100 Subject: add serverdata packet with data fields that dont change across games; add motd and server name --- server/src/entity/mod.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'server/src/entity') diff --git a/server/src/entity/mod.rs b/server/src/entity/mod.rs index d10bee0c..8a78202b 100644 --- a/server/src/entity/mod.rs +++ b/server/src/entity/mod.rs @@ -44,7 +44,7 @@ use campaign::{Gate, Map}; use conveyor::Conveyor; use customers::Customers; use environment_effect::{EnvironmentController, EnvironmentEffectController}; -use hurrycurry_data::{Serverdata, entities::EntityDecl}; +use hurrycurry_data::{PrivateGamedata, entities::EntityDecl}; use hurrycurry_game_core::Game; use hurrycurry_locale::TrError; use hurrycurry_protocol::{Character, ItemLocation, PacketC, PacketS, PlayerID}; @@ -61,7 +61,7 @@ pub type Entities = Vec; pub struct EntityContext<'a> { pub game: &'a mut Game, - pub serverdata: &'a Serverdata, + pub serverdata: &'a PrivateGamedata, pub packet_out: &'a mut VecDeque, pub packet_in: &'a mut VecDeque, pub score_changed: &'a mut bool, -- cgit v1.3