From 13cbcc920a2756376e0005046b4b82c68eb9c9da Mon Sep 17 00:00:00 2001 From: metamuffin Date: Tue, 9 Jul 2024 14:52:54 +0200 Subject: implement auto release on active (and passive) recipes --- test-client/protocol.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'test-client/protocol.ts') diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 34efe602..ddbc43c8 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -33,7 +33,7 @@ export type PacketS = { type: "join", name: string, character: number } // Spawns your character. Dont send it to spectate. | { type: "leave" } // Despawns your character | { type: "position", pos: Vec2, rot: number, boosting: boolean } // Update your position and rotation in radians (0 is -y) - | { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button + | { type: "interact", pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button | { type: "communicate", message?: Message, persist: boolean } // Send a message | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision -- cgit v1.2.3-70-g09d2