From e33e82e87e1e63aa4bc1e599171f61c5c1fa9f15 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Wed, 4 Sep 2024 23:41:19 +0200 Subject: player in progress packet --- test-client/protocol.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'test-client/protocol.ts') diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 16cfec2c..9c322a09 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -53,7 +53,7 @@ export type PacketC = | { type: "movement_sync" } // Your movement is difference on the server, you should update your position from a `position` packet | { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved | { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed - | { type: "set_progress", item: ItemLocation, position: number, speed: number, warn: boolean } // A tile is doing something. position goes from 0 to 1, speed unit is in 1 per second + | { type: "set_progress", item: ItemLocation, position: number, speed: number, warn: boolean, player?: PlayerID } // A tile is doing something. position goes from 0 to 1, speed unit is in 1 per second | { type: "clear_progress", item: ItemLocation } | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed | { type: "communicate", player: PlayerID, message?: Message, timeout?: MessageTimeout } // A player wants to communicate something, message is null when cleared -- cgit v1.2.3-70-g09d2