From fd2d5455339a61d8b38bcb47fa40e094ef61856c Mon Sep 17 00:00:00 2001 From: metamuffin Date: Wed, 26 Jun 2024 15:43:47 +0200 Subject: make demand state part of the game state --- test-client/protocol.ts | 1 + 1 file changed, 1 insertion(+) (limited to 'test-client/protocol.ts') diff --git a/test-client/protocol.ts b/test-client/protocol.ts index 9a78f263..41ab518d 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -48,6 +48,7 @@ export type PacketC = | { type: "set_active", tile: Vec2, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed | { type: "communicate", player: PlayerID, message?: Message } // A player wants to communicate something, message is null when cleared + | { type: "score", demands_failed: number, demands_completed: number, } // Supplies information for score OSD | { type: "error", message?: Message } // Your client did something wrong. export type Message = -- cgit v1.2.3-70-g09d2