# Hurry Curry! A cooperative 3D multiplayer game about cooking. ## Installation The installation methods for end-users are listed on the [game's website](https://hurrycurry.org). For information about building from source, see the instructions below. ## Translation If you want to help translate the project, you can use the [weblate](https://translate.codeberg.org/engage/hurrycurry/). All help is appreciated. ## Development / Documentation The game is composed of individual components each has its own readme file: - [Client](./client/README.md) - [Server](./server/README.md) - [Data](./data/README.md) - [Test Client](./test-client/README.md) The game protocol is outlined in [protocol.md](./protocol.md). ## Building The high-level build system is Make. But Rust's Cargo is also used. There are is a `all` target for everything and `all_`_component_ for each component. ```sh make all # Build everything make all_client # Build only client make all_server # Build only server make clean # Remove build files ``` ### Dependencies - General: - [Make](https://www.gnu.org/software/make/) - Client: - [Godot](https://godotengine.org) (>=4.5) - [ffmpeg](https://ffmpeg.org) - Server: - [Rustup](https://rustup.rs) (alternatively a Rust toolchain matching [rust-toolchain](./rust-toolchain)) - Data: - [Deno](https://deno.com) or [Node.js](https://nodejs.org) (if using node, pass `JSR=node` to Make) - [sed](https://www.gnu.org/software/sed) - Test client: - [Rustup](https://rustup.rs) - esbuild - Book export: - [Godot](https://godotengine.org) (>=4.5) - [Rustup](https://rustup.rs) ## Contributing Contributions are appreciated, just open issues or PRs for the things you think could be improved. For discussion regarding development, feel free to join our matrix room: [#hurrycurry:metamuffin.org](https://matrix.to/#/#hurrycurry:metamuffin.org). ## License AGPL-3.0-only; See [COPYING](./COPYING).