# Undercooked - a game about cooking # Copyright 2024 tpart # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Node class_name PlayRandom @export var volume_db := 0.0 @export var enable_attenuations := true var autoplay := false @onready var sounds = get_children() func _ready(): for s: AudioStreamPlayer3D in sounds: s.connect("finished", sound_finished) s.volume_db = volume_db if not enable_attenuations: s.attenuation_filter_cutoff_hz = 20500 func play_random(): var s = sounds[randi_range(0, sounds.size() - 1)] s.pitch_scale = randf_range(0.9, 1.1) s.play() func start_autoplay(): autoplay = true play_random() func stop_autoplay(): autoplay = false func sound_finished(): if autoplay: play_random()