# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Node class_name PlayRandom @export var volume_db := 0.0 @export var enable_attenuations := false @export var randomize_pitch := true var autoplay := false var manual_setup_called := false var sounds = [] func _ready(): if manual_setup_called: return sounds = get_children() for s: AudioStreamPlayer3D in sounds: configure_player(s) func setup(new_sounds: Array[AudioStream]): # new_sounds should be an array of AudioStream manual_setup_called = true for s in new_sounds: var player = AudioStreamPlayer3D.new() player.stream = s player.volume_db = volume_db configure_player(player) add_child(player) sounds.append(player) func configure_player(player): player.finished.connect(sound_finished) player.volume_db = volume_db if not enable_attenuations: player.attenuation_filter_cutoff_hz = 20500 func play_random(): if sounds.size() == 0: return var s = sounds[randi_range(0, sounds.size() - 1)] if randomize_pitch: s.pitch_scale = randf_range(0.9, 1.1) s.play() func stop_all(): for s in sounds: s.stop() func start_autoplay(): if autoplay: return autoplay = true play_random() func stop_autoplay(): autoplay = false func sound_finished(): if autoplay: play_random()