# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Menu @onready var character: Character = $Node3D/Character @onready var back_button := $VBoxContainer/bottom_panel/back @onready var username_edit = $VBoxContainer/top_panel/a/username func _ready(): super() $VBoxContainer/top_panel/a/username.text = Profile.read("username") character.set_style(Profile.read("character_style"), "chef") func exit(): if username_edit.text == "": var popup_data := MenuPopup.Data.new() popup_data.text = tr("c.error.empty_username") var accept_button := Button.new() accept_button.text = tr("c.menu.accept") popup_data.buttons = [accept_button] await submenu("res://gui/menus/popup.tscn", popup_data) return Profile.write("username", username_edit.text) super() func _on_character_back_pressed(): modify_style(func m(current_style: Dictionary): current_style.color = G.rem_euclid(current_style.color - 1, character.COLORS.size())) func _on_character_forward_pressed(): modify_style(func m(current_style: Dictionary): current_style.color = G.rem_euclid(current_style.color + 1, character.COLORS.size())) func _on_headwear_back_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.headwear = G.rem_euclid(current_style.headwear - 1, character.headwears.size())) func _on_headwear_forward_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.headwear = G.rem_euclid(current_style.headwear + 1, character.headwears.size())) func _on_hairstyle_back_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.hairstyle = G.rem_euclid(current_style.hairstyle - 1, character.hairstyles.size())) func _on_hairstyle_forward_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.hairstyle = G.rem_euclid(current_style.hairstyle + 1, character.hairstyles.size())) func modify_style(modifier: Callable): var current_style: Dictionary = Profile.read("character_style") modifier.call(current_style) Profile.write("character_style", current_style) character.set_style(Profile.read("character_style"), "chef")