# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name DropdownSetting extends GameSetting var options: Array func _init(new_id: String, new_default, new_options: Array): super(new_id, new_default) options = new_options func create_row(): var row = super() row.value_node = OptionButton.new() row.value_node.clip_text = true for i in options: row.value_node.add_item(tr(nskey + "." + i)) Settings.hook_changed_init(key, true, func(value): if is_instance_valid(row): row.value_node.select(options.find(value)) ) row.value_node.item_selected.connect(func(item): Settings.write(key, options[item])) return row