# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name GameSetting extends Object var default var key: String var nskey: String func _init(new_id: String, new_default = null): default = new_default key = new_id func set_parent(parent: GameSetting): if parent != null: key = parent.key + "." + key nskey = "c.settings." + key func create_row(): var row = preload("res://gui/menus/settings/settings_row.tscn").instantiate() row.description = tr(nskey) row.reset.connect(func(): Settings.write(key, default)) Settings.hook_changed_init(key, "preview_reset", func (_value): row.set_reset_disabled(is_default())) return row func is_default(): return Settings.read(key) == default func load(d: Dictionary): if d.has(key) && typeof(d[key]) == typeof(default): Settings.write_unchecked(key, d[key]) elif default != null: Settings.write_unchecked(key, default) func save(d: Dictionary): var value = Settings.read(key) if value == default: return d[key] = value