# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Node enum EventType { KEYBOARD, JOYPAD, TOUCH, OTHER } func action_list() -> Array: # Array[String] return InputMap.get_actions().filter(func isBuiltIn(k: String): return !k.begins_with("ui_")).map(func (x): return str(x)) func update_input_map(action: String): if not action in action_list(): return InputMap.action_erase_events(action) for event in Settings.read("input.%s" % action): InputMap.action_add_event(action, event) func settings(extra) -> Array: # Array[GameSetting] var entries := [] for k in action_list(): entries.append(InputSetting.new(k)) entries.append_array(extra) return entries func get_event_type(input_event: InputEvent) -> EventType: if input_event is InputEventKey or input_event is InputEventMouseButton: return EventType.KEYBOARD elif input_event is InputEventJoypadButton or input_event is InputEventJoypadMotion: return EventType.JOYPAD elif input_event is InputEventScreenTouch or input_event is InputEventScreenDrag: return EventType.TOUCH return EventType.OTHER func display_input_event(input_event: InputEvent) -> String: if input_event is InputEventKey: var key_name = OS.get_keycode_string(input_event.physical_keycode if input_event.physical_keycode != 0 else input_event.keycode) return tr("c.settings.input.keyboard").format([key_name]) elif input_event is InputEventMouseButton: return tr("c.settings.input.mouse_button").format([input_event.button_index]) elif input_event is InputEventJoypadButton: return tr("c.settings.input.joypad").format([input_event.button_index]) elif input_event is InputEventJoypadMotion: return tr("c.settings.input.joypad_axis").format([input_event.axis]) else: return tr("c.settings.input.other_event")