# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends VBoxContainer class_name InputValueNode var value = [] var listening := false signal changed() @onready var actions_container: VBoxContainer = $ActionsContainer @onready var add_button: Button = $Add @onready var add_text = add_button.text func _ready(): update() func update(fix_focus: bool = false): for c in actions_container.get_children(): c.queue_free() for e: InputEvent in value: var description: String = InputManager.display_input_event(e) var button := Button.new() button.text = description button.pressed.connect(erase_event.bind(e)) actions_container.add_child(button) if fix_focus: add_button.grab_focus() func erase_event(e: InputEvent): value.erase(e) update(true) changed.emit() func _input(e: InputEvent): if listening: if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion: # Check if key was already added for e2 in value: if InputSetting.events_equal(e, e2): return value.append(e) _on_add_pressed() update() changed.emit() func _on_add_pressed() -> void: listening = not listening add_button.text = tr("c.settings.input.press_any_key") if listening else add_text