# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name PresetRow extends GameSetting var options: Dictionary var arr: Array[Button] func _init(id: String, options_: Dictionary): super(id) options = options_ var prefix = "" func set_parent(parent): super(parent) if parent != null: prefix = parent.key func apply(preset_name: String): var preset = options[preset_name] for i in preset.keys(): Settings.write(prefix + "." + i, preset[i]) func create_row(): var row = super() row.value_node = HBoxContainer.new() for i in options.keys(): var button := Button.new() button.pressed.connect(apply.bind(i)) button.text = tr(nskey + "." + i) row.value_node.add_child(button) return row func load(_d: Dictionary): pass func save(_d: Dictionary): pass