# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Menu const SCROLL_SPEED := 500. var character_style = null # : Dictionary? @onready var anim: AnimationPlayer = $AnimationPlayer @onready var username: LineEdit = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/NameEntry/LineEdit @onready var sign_sound: AudioStreamPlayer = $Sign @onready var sign_button: Button = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/Signatures/EmployeeMargin/Sign/Signature @onready var scroll: ScrollContainer = $ScrollContainer @onready var select_uniform: HBoxContainer = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectUniform @onready var skip_tutorial: CheckBox = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectExperience/CheckBox func _ready(): anim.play("paper_slide") var button_group := ButtonGroup.new() for i in range(3): var preview: HairstylePreview = preload("res://gui/menus/setup/hairstyle_preview.tscn").instantiate() select_uniform.add_child(preview) preview.setup(i, button_group) preview.selected.connect(_character_selected) if i < 2: var spacer = Control.new() spacer.size_flags_vertical = Control.SIZE_EXPAND spacer.custom_minimum_size.x = 50 select_uniform.add_child(spacer) # Enable msaa 2D for this scene Global.get_viewport().msaa_2d = Viewport.MSAA_4X if Profile.values.username != "": username.text = Profile.values.username if TranslationServer.get_locale().begins_with("zh"): $ScrollContainer/Control/TextureRect.rotation = 0 increase_font_size(self) $Background.visible = get_parent() is Entry $Back.visible = not get_parent() is Entry support_anim = get_parent() is Entry super() func increase_font_size(node: Node): if node is RichTextLabel: for oname in ["bold_italics_font_size", "italics_font_size", "normal_font_size", "mono_font_size", "bold_font_size"]: node.add_theme_font_size_override(oname, node.get_theme_default_font_size() * 1.2) for c in node.get_children(): increase_font_size(c) func _on_back_pressed() -> void: exit() func _character_selected(style: Dictionary): character_style = style func _process(delta): var s = Input.get_axis("rotate_up", "rotate_down") scroll.set_deferred("scroll_vertical", scroll.scroll_vertical + s * delta * SCROLL_SPEED) func check(): if username.text == "": return tr("c.error.empty_username") if character_style == null: return tr("c.error.select_hairstyle") return null func _on_sign_pressed(): if check() != null: var popup_data := MenuPopup.Data.new() popup_data.text = check() var accept_button := Button.new() accept_button.text = tr("c.menu.accept") popup_data.buttons = [accept_button] await submenu("res://gui/menus/popup.tscn", popup_data) return sign_button.disabled = true sign_sound.play() await sign_sound.finished anim.play_backwards("paper_slide") await anim.animation_finished Profile.write("username", username.text, false) Profile.write("character_style", character_style, false) Profile.save() Settings.write("gameplay.tutorial_disabled", skip_tutorial.button_pressed) Settings.write("gameplay.setup_completed", true) Settings.save() Global.get_viewport().msaa_2d = Viewport.MSAA_DISABLED if not is_instance_of(parent_menu, Entry): exit() else: replace_menu("res://gui/menus/main/main.tscn")